cHaos

where is my subtitile

Vulkan projects

These projects were made in one of my MSc courses, which introduced Vulkan APIs and different rendering techniques.

BlinnPhong shading

Blinn-Phong fragment shader
Fragment Shader

PBR shading

PBR fragment shader

Animated Multiple lights

Lights

Post-processing(Pixelate)

Pixelate

Fragment shader

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float width = screenSize.size.x;
float height = screenSize.size.y;
float T = 8.0f; // T * T tile
vec2 size = textureSize(uTexColor,0);
vec2 coord = vec2(v2fUV.x * width, v2fUV.y * height);
vec2 pixelCoord = vec2(round(coord.x / T) * T, round(coord.y / T) * T); // get central corrdinate
vec2 finalUVCoord = vec2(pixelCoord.x / width, pixelCoord.y / height);
oColor = vec4(texture(uTexColor, finalUVCoord).rgb, 1.0f);