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Overview
This is an unreal engine project which was made during my time at Mastered Bootcamp. The player need to collect the computer components following the order requirements and then deliver it to the target house in a limited time. And the player can get extra money and time by picking “coins” and also, may loss money or even fail the game if hit the car, obstacle, AI character. etc.
Summary
After several development iterations, the project now includes diverse features such as computer configuration, interaction mechanics, car driving, ordering system, inventory system and AI system.
Features:
- Ordering system which is able to gnerate a random order list. Also check if the items match the order in the end.
- Invertory: update selected items and cost money in real-time.
- Ability to switch between character and car movement
- Added pickable items which give extra time and money.
- Added obstacles which can slow down the movement speed of the player and reduce tips.
- AI character which have their own patrol path. they will chase the player if they see the player.
- Leaderboard to store the score.